![]() ![]() This “proxy” mesh allows No Matter to record the mesh animation and then translate it back into the physics system for high-fidelity output.Ĭhien and company are very pleased with the result: “The Animated Physics system allows players to climb and collide with our bosses as they are moving, while making sure that the collision on the boss is as close as possible to the visuals players see. ![]() The system works by having a slightly lower resolution proxy physics mesh – the same way you generally want to create lower resolution physics meshes for props. On a high level Unity allows animated meshes to have physics that move with them and interact with other physics accurately. As Parnell says, “Having players struggling in our extreme environment is a core Praey for the Gods gameplay mechanic, and tessellation helps us achieve it.” Setting up the snowy surfaces in this manner also enables No Matter to create areas of deep drifts where the player actually gets submersed, impeding their progress and heightening drama as they collide with the underlying terrain. So when the player or an object intersects with the snow we remove that section, giving the appearance that the snow has been pushed down, creating realistic footprints.” “Using tessellation, our snow tech pushes up snow based on the height we paint it on the terrain. “We wanted a solution that would allow characters and objects to push down the snow in a realistic way,” says Wiese. This allows designers to achieve far more detail on surfaces, depth and resolution to achieve ultimate fidelity. To achieve this, Chien and the team exploited Unity’s tessellation capabilities, which enables you to create geometry, such as polygons or closed shapes, that tessellates, or breaks down, into smaller and smaller geometries. And Wiese adds: “We could just have used footstep decals to fake snow but we wanted something much more interactive and realistic.” It’s so omnipresent it’s really like another boss,” says Parnell. Screenshots of what the game looks like on my PC.“As well as creating some amazing epic bosses, we knew that snow would be crucial for us. ![]() I looked online to see if my processor is compatible with the most up-to-date PCSX2 SVN updates, and it is completely capable to run the program at higher quality standards.Īre my settings optimum for playing Shadow of the Colossus in high definition quality for my PC? If anyone can provide some better configuration settings, that would be very much appreciated! My computer is a Toshiba Satellite notebook and is running off of an i5 260Ghz processor with an Intel HD 4000 graphics card. Hardware Mode Settings: Texture filtering(Check, not block) The game also is a little choppy, but it is a lot better than the default stock settings.ĭ3D Internal Resolution: Custom, 1024x768 I know i need to mess with the settings more because the game is still having some framerate and graphics issues when i'm in water. It runs the game pretty well considering it's running on a $700 Toshiba craptop. I'm attempting to run Shadow of the Colossus in a better quality, but I'm not sure about the proper configuration settings and if my computer will be able to play it in high quality. ![]()
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